{"id":27048,"date":"2026-08-22T10:14:55","date_gmt":"2026-08-22T04:44:55","guid":{"rendered":"https:\/\/qsh.in\/boards\/wbbse\/?p=27048"},"modified":"2026-08-22T11:44:49","modified_gmt":"2026-08-22T06:14:49","slug":"three-digit-addition","status":"publish","type":"post","link":"https:\/\/qsh.in\/boards\/wbbse\/mental-math\/three-digit-addition\/","title":{"rendered":"\u09e9-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997 (\u09ac\u09be\u09ae \u09a5\u09c7\u0995\u09c7 \u09a1\u09be\u09a8): Temple Math Run!"},"content":{"rendered":"<p>\u09ae\u09be\u09a8\u09b8\u09bf\u0995 \u0997\u09a3\u09bf\u09a4\u09c7\u09b0 (Mental Math) \u09a4\u09c3\u09a4\u09c0\u09df \u0995\u09cd\u09b2\u09be\u09b8\u09c7 \u09a4\u09cb\u09ae\u09be\u09a6\u09c7\u09b0 \u09b8\u09ac\u09be\u0987\u0995\u09c7 \u09b8\u09cd\u09ac\u09be\u0997\u09a4\u09ae! \u09aa\u09cd\u09b0\u09a5\u09ae \u09a6\u09c1\u0987 \u09a6\u09bf\u09a8 \u0986\u09ae\u09b0\u09be \u09e7-\u0985\u0999\u09cd\u0995 \u098f\u09ac\u0982 \u09e8-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997 \u09a8\u09bf\u09df\u09c7 \u0995\u09be\u099c \u0995\u09b0\u09c7\u099b\u09bf\u0964 \u0986\u099c \u0986\u09ae\u09b0\u09be \u0986\u09b0\u09c7\u0995\u099f\u09c1 \u09ac\u09dc \u099a\u09cd\u09af\u09be\u09b2\u09c7\u099e\u09cd\u099c \u09a8\u09c7\u09ac\u0964 \u0986\u099c \u0986\u09ae\u09b0\u09be \u09b6\u09bf\u0996\u09ac \u09b6\u09a4\u0995\u09c7\u09b0 \u0998\u09b0\u09c7\u09b0 \u09ac\u09dc \u09b8\u0982\u0996\u09cd\u09af\u09be\u0997\u09c1\u09b2\u09cb\u0995\u09c7 (\u09af\u09c7\u09ae\u09a8: \u09e9\u09e8\u09ea + \u09ea\u09eb\u09e9) \u0995\u09c0\u09ad\u09be\u09ac\u09c7 \u0996\u09be\u09a4\u09be-\u0995\u09b2\u09ae \u099b\u09be\u09dc\u09be\u0987 \u09b8\u09ae\u09cd\u09aa\u09c2\u09b0\u09cd\u09a3 \u09ae\u09be\u09a8\u09b8\u09bf\u0995\u09ad\u09be\u09ac\u09c7 \u09af\u09cb\u0997 \u0995\u09b0\u09be \u09af\u09be\u09df\u0964<\/p>\n<p>\u09e8-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997\u09c7 \u09a4\u09cb\u09ae\u09b0\u09be \u09af\u09c7 \u0986\u09a4\u09cd\u09ae\u09ac\u09bf\u09b6\u09cd\u09ac\u09be\u09b8 \u09aa\u09c7\u09df\u09c7\u099b\u09cb, \u09a4\u09be\u0995\u09c7 \u0995\u09be\u099c\u09c7 \u09b2\u09be\u0997\u09bf\u09df\u09c7 \u0986\u099c \u0986\u09ae\u09b0\u09be \u09ac\u09cd\u09b0\u09c7\u09a8\u09c7\u09b0 \u2018\u0993\u09df\u09be\u09b0\u09cd\u0995\u09bf\u0982 \u09ae\u09c7\u09ae\u09cb\u09b0\u09bf\u2019 (Working Memory) \u09ac\u09be \u09a4\u09a5\u09cd\u09af \u09ae\u09a8\u09c7 \u09b0\u09be\u0996\u09be\u09b0 \u0995\u09cd\u09b7\u09ae\u09a4\u09be \u0986\u09b0\u0993 \u098f\u0995\u09a7\u09be\u09aa \u09ac\u09be\u09dc\u09be\u09ac\u0964 \u09ac\u09dc \u09b8\u0982\u0996\u09cd\u09af\u09be \u09a6\u09c7\u0996\u09c7 \u09ad\u09df \u09aa\u09be\u0993\u09df\u09be\u09b0 \u0995\u09bf\u099b\u09c1 \u09a8\u09c7\u0987, \u09b8\u09a0\u09bf\u0995 \u0995\u09cc\u09b6\u09b2 \u099c\u09be\u09a8\u09be \u09a5\u09be\u0995\u09b2\u09c7 \u098f\u0997\u09c1\u09b2\u09cb\u0993 \u09ae\u09cd\u09af\u09be\u099c\u09bf\u0995\u09c7\u09b0 \u09ae\u09a4\u09cb \u09b8\u09ae\u09be\u09a7\u09be\u09a8 \u0995\u09b0\u09be \u09af\u09be\u09df!<\/p>\n<h2>\u09ac\u09dc \u09b8\u0982\u0996\u09cd\u09af\u09be\u09b0 \u09af\u09cb\u0997 \u09a6\u09cd\u09b0\u09c1\u09a4 \u0995\u09b0\u09be\u09b0 \u09e9\u099f\u09bf \u09aa\u09cd\u09b0\u09cb-\u0995\u09cc\u09b6\u09b2<\/h2>\n<h3>\u09e7. \u09b6\u09a4\u0995, \u09a6\u09b6\u0995 \u098f\u09ac\u0982 \u098f\u0995\u0995\u09c7\u09b0 \u0995\u09cb\u09b0 \u09aa\u09a6\u09cd\u09a7\u09a4\u09bf (The Core Left-to-Right Method)<\/h3>\n<p>\u09b8\u09cd\u0995\u09c1\u09b2\u09c7 \u0996\u09be\u09a4\u09be\u09df \u0986\u09ae\u09b0\u09be \u09a1\u09be\u09a8\u09a6\u09bf\u0995 \u09a5\u09c7\u0995\u09c7 \u0995\u09cd\u09af\u09be\u09b0\u09bf \u0995\u09b0\u09c7 \u09af\u09cb\u0997 \u0995\u09b0\u09bf, \u0995\u09bf\u09a8\u09cd\u09a4\u09c1 \u09ae\u09be\u09a8\u09b8\u09bf\u0995 \u0997\u09a3\u09bf\u09a4\u09c7 \u0986\u09ae\u09b0\u09be \u09aa\u09cd\u09b0\u09a5\u09ae\u09c7 \u09b8\u09ac\u099a\u09c7\u09df\u09c7 \u09ac\u09dc \u09ae\u09be\u09a8\u099f\u09bf (\u09b6\u09a4\u0995) \u09af\u09cb\u0997 \u0995\u09b0\u09c7 \u09b8\u0982\u0996\u09cd\u09af\u09be\u099f\u09bf\u09b0 \u098f\u0995\u099f\u09bf \u0986\u0995\u09be\u09b0 \u09a6\u09be\u0981\u09dc \u0995\u09b0\u09be\u0987\u0964 \u098f\u09b0\u09aa\u09b0 \u09a6\u09b6\u0995 \u098f\u09ac\u0982 \u09b6\u09c7\u09b7\u09c7 \u098f\u0995\u0995 \u09af\u09cb\u0997 \u0995\u09b0\u09c7 \u09a8\u09bf\u0996\u09c1\u0981\u09a4 \u0989\u09a4\u09cd\u09a4\u09b0\u09c7 \u09aa\u09cc\u0981\u099b\u09be\u0987\u0964<\/p>\n<p><strong>\u0989\u09a6\u09be\u09b9\u09b0\u09a3: \u09e9\u09e8\u09ea + \u09ea\u09eb\u09e9 = ?<\/strong><\/p>\n<ul>\n<li><strong>\u09a7\u09be\u09aa \u09e7 (\u09b6\u09a4\u0995):<\/strong> \u09e9\u09e6\u09e6 + \u09ea\u09e6\u09e6 = \u09ed\u09e6\u09e6<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09e8 (\u09a6\u09b6\u0995):<\/strong> \u09e8\u09e6 + \u09eb\u09e6 = \u09ed\u09e6 (\u09a4\u09be\u09b0 \u09ae\u09be\u09a8\u09c7 \u0986\u09ae\u09be\u09a6\u09c7\u09b0 \u0995\u09be\u099b\u09c7 \u098f\u0996\u09a8 \u0986\u099b\u09c7 \u09ed\u09ed\u09e6)<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09e9 (\u098f\u0995\u0995):<\/strong> \u09ea + \u09e9 = \u09ed<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09ea (\u09ae\u09bf\u09b2\u09bf\u09df\u09c7 \u09a6\u09be\u0993):<\/strong> \u09ed\u09ed\u09e6 + \u09ed = \u09ed\u09ed\u09ed<\/li>\n<\/ul>\n<h3>\u09e8. \u099a\u0982\u0995\u09bf\u0982 \u09ac\u09be \u098f\u0995\u099f\u09bf \u09b8\u0982\u0996\u09cd\u09af\u09be \u0986\u09b8\u09cd\u09a4 \u09b0\u09be\u0996\u09be\u09b0 \u0995\u09cc\u09b6\u09b2 (The Chunking Method)<\/h3>\n<p>\u09b8\u09ac \u09b8\u0982\u0996\u09cd\u09af\u09be \u09ad\u09be\u0999\u09be\u09b0 \u09a6\u09b0\u0995\u09be\u09b0 \u09a8\u09c7\u0987\u0964 \u098f\u0995\u099f\u09bf \u09b8\u0982\u0996\u09cd\u09af\u09be\u0995\u09c7 \u09aa\u09c1\u09b0\u09cb\u099f\u09be \u09ae\u09a8\u09c7 \u09b0\u09c7\u0996\u09c7 \u09a6\u09cd\u09ac\u09bf\u09a4\u09c0\u09df \u09b8\u0982\u0996\u09cd\u09af\u09be\u099f\u09bf\u0995\u09c7 \u09ad\u09c7\u0999\u09c7 \u09af\u09cb\u0997 \u0995\u09b0\u09b2\u09c7 \u09b9\u09bf\u09b8\u09be\u09ac\u09c7 \u09ad\u09c1\u09b2 \u09b9\u0993\u09df\u09be\u09b0 \u09b8\u09ae\u09cd\u09ad\u09be\u09ac\u09a8\u09be \u0995\u09ae\u09c7 \u09af\u09be\u09df\u0964<\/p>\n<p><strong>\u0989\u09a6\u09be\u09b9\u09b0\u09a3: \u09eb\u09ec\u09e6 + \u09e9\u09e8\u09e6 = ?<\/strong><\/p>\n<ul>\n<li><strong>\u09a7\u09be\u09aa \u09e7:<\/strong> \u09eb\u09ec\u09e6 \u0995\u09c7 \u0986\u09b8\u09cd\u09a4 \u09b0\u09be\u0996\u09cb\u0964 \u09e9\u09e8\u09e6 \u0995\u09c7 \u09ad\u09c7\u0999\u09c7 \u09e9\u09e6\u09e6 \u098f\u09ac\u0982 \u09e8\u09e6 \u099a\u09bf\u09a8\u09cd\u09a4\u09be \u0995\u09b0\u09cb\u0964<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09e8:<\/strong> \u09aa\u09cd\u09b0\u09a5\u09ae\u09c7 \u09eb\u09ec\u09e6-\u098f\u09b0 \u09b8\u09be\u09a5\u09c7 \u09e9\u09e6\u09e6 \u09af\u09cb\u0997 \u0995\u09b0\u09cb: \u09eb\u09ec\u09e6 + \u09e9\u09e6\u09e6 = \u09ee\u09ec\u09e6\u0964<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09e9:<\/strong> \u098f\u09ac\u09be\u09b0 \u09ee\u09ec\u09e6-\u098f\u09b0 \u09b8\u09be\u09a5\u09c7 \u09ac\u09be\u0995\u09bf \u09e8\u09e6 \u09af\u09cb\u0997 \u0995\u09b0\u09c7 \u09a6\u09be\u0993: \u09ee\u09ec\u09e6 + \u09e8\u09e6 = \u09ee\u09ee\u09e6\u0964<\/li>\n<\/ul>\n<h3>\u09e9. \u09b0\u09be\u0989\u09a8\u09cd\u09a1\u09bf\u0982 \u09ac\u09be \u0993\u09ad\u09be\u09b0-\u0995\u09ae\u09aa\u09c7\u09a8\u09b8\u09c7\u09b6\u09a8 (Rounding Strategy for 3-Digits)<\/h3>\n<p>\u09af\u09a6\u09bf \u0995\u09cb\u09a8\u09cb \u09b8\u0982\u0996\u09cd\u09af\u09be \u09e7\u09e6\u09e6-\u098f\u09b0 \u0997\u09c1\u09a3\u09bf\u09a4\u0995\u09c7\u09b0 \u0996\u09c1\u09ac \u0995\u09be\u099b\u09be\u0995\u09be\u099b\u09bf \u09a5\u09be\u0995\u09c7 (\u09af\u09c7\u09ae\u09a8: \u09e7\u09ef\u09ef, \u09e8\u09ef\u09ee, \u09e9\u09ef\u09eb), \u09a4\u09ac\u09c7 \u098f\u0987 \u0995\u09cc\u09b6\u09b2\u099f\u09bf \u09ae\u09cd\u09af\u09be\u099c\u09bf\u0995\u09c7\u09b0 \u09ae\u09a4\u09cb \u0995\u09be\u099c \u0995\u09b0\u09c7\u0964 \u098f\u099f\u09bf \u09ac\u09be\u09b8\u09cd\u09a4\u09ac \u099c\u09c0\u09ac\u09a8\u09c7 \u0995\u09c7\u09a8\u09be\u0995\u09be\u099f\u09be\u09b0 \u09b8\u09ae\u09df \u09b8\u09ac\u099a\u09c7\u09df\u09c7 \u09ac\u09c7\u09b6\u09bf \u0995\u09be\u099c\u09c7 \u09b2\u09be\u0997\u09c7!<\/p>\n<p><strong>\u0989\u09a6\u09be\u09b9\u09b0\u09a3: \u09ea\u09ea\u09eb + \u09e7\u09ef\u09ef = ?<\/strong><\/p>\n<ul>\n<li><strong>\u09a7\u09be\u09aa \u09e7:<\/strong> \u09e7\u09ef\u09ef \u09b8\u0982\u0996\u09cd\u09af\u09be\u099f\u09bf \u09e8\u09e6\u09e6-\u098f\u09b0 \u0996\u09c1\u09ac \u0995\u09be\u099b\u09be\u0995\u09be\u099b\u09bf\u0964 \u09a4\u09be\u0987 \u09e7\u09ef\u09ef-\u098f\u09b0 \u09ac\u09a6\u09b2\u09c7 \u09b8\u09b0\u09be\u09b8\u09b0\u09bf \u09e8\u09e6\u09e6 \u09a7\u09b0\u09c7 \u09a8\u09be\u0993\u0964<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09e8:<\/strong> \u09ea\u09ea\u09eb + \u09e8\u09e6\u09e6 = \u09ec\u09ea\u09eb (\u09ae\u09c1\u0996\u09c7 \u09ae\u09c1\u0996\u09c7 \u09af\u09cb\u0997 \u0995\u09b0\u09be \u098f\u0995\u09a6\u09ae \u09b8\u09b9\u099c!)<\/li>\n<li><strong>\u09a7\u09be\u09aa \u09e9:<\/strong> \u09af\u09c7\u09b9\u09c7\u09a4\u09c1 \u09a4\u09c1\u09ae\u09bf \u09e7\u09ef\u09ef-\u098f\u09b0 \u09ac\u09a6\u09b2\u09c7 \u09e8\u09e6\u09e6 \u09a7\u09b0\u09c7\u099b\u09bf\u09b2\u09c7 (\u0985\u09b0\u09cd\u09a5\u09be\u09ce \u09e7 \u09ac\u09c7\u09b6\u09bf \u09a8\u09bf\u09df\u09c7\u099b\u09bf\u09b2\u09c7), \u09a4\u09be\u0987 \u098f\u09ac\u09be\u09b0 \u09ec\u09ea\u09eb \u09a5\u09c7\u0995\u09c7 \u09b8\u09c7\u0987 \u09e7 \u09ac\u09be\u09a6 \u09a6\u09bf\u09df\u09c7 \u09a6\u09be\u0993\u0964 \u09ec\u09ea\u09eb \u2013 \u09e7 = \u09ec\u09ea\u09ea\u0964<\/li>\n<\/ul>\n<p><em><strong>\u099f\u09bf\u09aa\u09b8:<\/strong> \u09b6\u09c1\u09b0\u09c1\u09a4\u09c7 \u09ac\u09cd\u09b0\u09c7\u09a8\u09c7 \u098f\u0995\u0987 \u09b8\u09be\u09a5\u09c7 \u09b8\u0982\u0996\u09cd\u09af\u09be \u09ae\u09a8\u09c7 \u09b0\u09be\u0996\u09be \u098f\u09ac\u0982 \u09af\u09cb\u0997 \u0995\u09b0\u09be \u098f\u0995\u099f\u09c1 \u0995\u09a0\u09bf\u09a8 \u09b2\u09be\u0997\u09a4\u09c7 \u09aa\u09be\u09b0\u09c7\u0964 \u09a4\u09be\u0987 \u09a7\u09be\u09aa\u09c7 \u09a7\u09be\u09aa\u09c7 \u09af\u09cb\u0997 \u0995\u09b0\u09be\u09b0 \u09b8\u09ae\u09df \u09aa\u09be\u0993\u09df\u09be \u09a8\u09a4\u09c1\u09a8 \u09b8\u0982\u0996\u09cd\u09af\u09be\u099f\u09bf \u09ae\u09c1\u0996\u09c7 \u098f\u0995\u09ac\u09be\u09b0 \u0989\u099a\u09cd\u099a\u09be\u09b0\u09a3 \u0995\u09b0\u09ac\u09c7 (\u09af\u09c7\u09ae\u09a8: \u09ed\u09e6\u09e6\u2026 \u09ed\u09ea\u09e6\u2026 \u09ed\u09ee\u09e6)\u0964 \u098f\u09a4\u09c7 \u09b8\u0982\u0996\u09cd\u09af\u09be\u099f\u09bf \u09ac\u09cd\u09b0\u09c7\u09a8\u09c7 \u0997\u09c7\u0981\u09a5\u09c7 \u09af\u09be\u09ac\u09c7!<\/em><\/p>\n<h2>\u09aa\u09cd\u09b0\u09cd\u09af\u09be\u0995\u099f\u09bf\u09b8 \u0997\u09c7\u09ae: Temple Math Run<\/h2>\n<p>\u09ac\u09dc \u09b8\u0982\u0996\u09cd\u09af\u09be\u09b0 \u09af\u09cb\u0997\u09c7 \u09ad\u09df \u09a6\u09c2\u09b0 \u0995\u09b0\u09a4\u09c7 \u098f\u09ac\u0982 \u09a6\u09cd\u09b0\u09c1\u09a4 \u09b9\u09bf\u09b8\u09be\u09ac \u0995\u09b0\u09be\u09b0 \u0985\u09ad\u09cd\u09af\u09be\u09b8 \u09a4\u09c8\u09b0\u09bf \u0995\u09b0\u09a4\u09c7 \u0986\u099c \u0986\u09ae\u09b0\u09be \u0996\u09c7\u09b2\u09ac <strong>\u099f\u09c7\u09ae\u09cd\u09aa\u09b2 \u09ae\u09cd\u09af\u09be\u09a5 \u09b0\u09be\u09a8 (Temple Math Run)<\/strong>! \u0997\u09b9\u09bf\u09a8 \u099c\u0999\u09cd\u0997\u09b2\u09c7\u09b0 \u09ad\u09c7\u09a4\u09b0\u09c7\u09b0 \u098f\u0987 \u09b0\u09be\u09b8\u09cd\u09a4\u09be\u09df \u09a6\u09cc\u09dc\u09be\u09a8\u09cb\u09b0 \u09b8\u09ae\u09df \u09a4\u09cb\u09ae\u09be\u09b0 \u09ac\u09cd\u09b0\u09c7\u09a8 \u0986\u09b0 \u09ae\u09cd\u09af\u09be\u099c\u09bf\u0995 \u09b8\u09cd\u09aa\u09c7\u09b2\u0987 \u09a4\u09cb\u09ae\u09be\u0995\u09c7 \u09ac\u09be\u0981\u099a\u09be\u09a4\u09c7 \u09aa\u09be\u09b0\u09c7\u0964<\/p>\n<h3>\u0995\u09c0\u09ad\u09be\u09ac\u09c7 \u0996\u09c7\u09b2\u09ac\u09c7?<\/h3>\n<ul>\n<li>\u0997\u09c7\u09ae\u099f\u09bf \u09b6\u09c1\u09b0\u09c1 \u09b9\u09b2\u09c7 \u09a4\u09c1\u09ae\u09bf \u099c\u0999\u09cd\u0997\u09b2\u09c7\u09b0 \u09b0\u09be\u09b8\u09cd\u09a4\u09be \u09a7\u09b0\u09c7 \u09a6\u09cc\u09dc\u09be\u09a4\u09c7 \u09a5\u09be\u0995\u09ac\u09c7\u0964<\/li>\n<li>\u09b8\u09cd\u0995\u09cd\u09b0\u09bf\u09a8\u09c7\u09b0 \u09a1\u09be\u09a8\u09a6\u09bf\u0995\u09c7 \u098f\u0995\u099f\u09bf <strong>\u2018\u09ae\u09cd\u09af\u09be\u099c\u09bf\u0995 \u099f\u09cd\u09af\u09be\u09ac\u09b2\u09c7\u099f\u2019 (Magic Spell)<\/strong> \u09ad\u09c7\u09b8\u09c7 \u0989\u09a0\u09ac\u09c7, \u09af\u09c7\u0996\u09be\u09a8\u09c7 \u098f\u0995\u099f\u09bf \u09e9-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997 \u09a6\u09c7\u0993\u09df\u09be \u09a5\u09be\u0995\u09ac\u09c7\u0964<\/li>\n<li>\u09b0\u09be\u09b8\u09cd\u09a4\u09be\u09b0 \u09ae\u09be\u099d\u0996\u09be\u09a8\u09c7 \u0985\u09a8\u09c7\u0995 \u09a6\u09c2\u09b0 \u09a5\u09c7\u0995\u09c7 \u098f\u0995\u099f\u09bf \u0995\u09be\u0981\u099f\u09be\u09af\u09c1\u0995\u09cd\u09a4 <strong>\u09aa\u09be\u09a5\u09b0\u09c7\u09b0 \u09a6\u09c7\u0993\u09df\u09be\u09b2 (Stone Barricade)<\/strong> \u09a7\u09c0\u09b0\u09c7 \u09a7\u09c0\u09b0\u09c7 \u09a4\u09cb\u09ae\u09be\u09b0 \u09a6\u09bf\u0995\u09c7 \u098f\u0997\u09bf\u09df\u09c7 \u0986\u09b8\u09ac\u09c7\u0964<\/li>\n<li>\u09a6\u09c7\u0993\u09df\u09be\u09b2\u099f\u09bf \u09a4\u09cb\u09ae\u09be\u09b0 \u0995\u09be\u099b\u09c7 \u09aa\u09cc\u0981\u099b\u09be\u09a8\u09cb\u09b0 \u0986\u0997\u09c7\u0987, \u09e9-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997\u09ab\u09b2\u099f\u09bf \u09b9\u09bf\u09b8\u09be\u09ac \u0995\u09b0\u09c7 \u09a8\u09bf\u099a\u09c7\u09b0 \u09b8\u09a0\u09bf\u0995 \u099a\u09be\u09ac\u09bf\u09a4\u09c7 (Option) \u099f\u09cd\u09af\u09be\u09aa \u0995\u09b0\u09cb\u0964<\/li>\n<li>\u09b8\u09a0\u09bf\u0995 \u0989\u09a4\u09cd\u09a4\u09b0 \u09a6\u09bf\u09b2\u09c7 \u098f\u0995\u099f\u09bf \u099c\u09be\u09a6\u09c1\u0995\u09b0\u09c0 \u09b2\u09c7\u099c\u09be\u09b0 \u09ab\u09be\u09df\u09be\u09b0 \u09b9\u09df\u09c7 \u09aa\u09be\u09a5\u09b0\u09c7\u09b0 \u09a6\u09c7\u0993\u09df\u09be\u09b2\u099f\u09bf\u0995\u09c7 \u099a\u09c2\u09b0\u09cd\u09a3\u09ac\u09bf\u099a\u09c2\u09b0\u09cd\u09a3 \u0995\u09b0\u09c7 \u09a6\u09c7\u09ac\u09c7 \u098f\u09ac\u0982 \u09b0\u09be\u09b8\u09cd\u09a4\u09be \u0995\u09cd\u09b2\u09bf\u09df\u09be\u09b0 \u09b9\u09df\u09c7 \u09af\u09be\u09ac\u09c7! \u0997\u09c7\u09ae\u099f\u09bf \u09a4\u09cb\u09ae\u09be\u0995\u09c7 \u09a6\u09be\u09b0\u09c1\u09a3 \u09b8\u09ac \u09ad\u09df\u09c7\u09b8 \u09a6\u09bf\u09df\u09c7 \u0989\u09ce\u09b8\u09be\u09b9 \u09a6\u09c7\u09ac\u09c7\u0964<\/li>\n<li>\u09b9\u09bf\u09b8\u09be\u09ac \u0995\u09b0\u09a4\u09c7 \u0996\u09c1\u09ac \u09ac\u09c7\u09b6\u09bf \u09a6\u09c7\u09b0\u09bf \u0995\u09b0\u09b2\u09c7 \u09ac\u09be \u09ad\u09c1\u09b2 \u0989\u09a4\u09cd\u09a4\u09b0 \u09a6\u09bf\u09b2\u09c7 \u09a4\u09c1\u09ae\u09bf \u09aa\u09be\u09a5\u09b0\u09c7\u09b0 \u09b8\u09be\u09a5\u09c7 \u09a7\u09be\u0995\u09cd\u0995\u09be \u0996\u09be\u09ac\u09c7 \u098f\u09ac\u0982 \u09a4\u09cb\u09ae\u09be\u09b0 \u098f\u0995\u099f\u09bf \u099c\u09c0\u09ac\u09a8 (Life \/ Heart) \u0995\u09ae\u09c7 \u09af\u09be\u09ac\u09c7\u0964<\/li>\n<\/ul>\n<p>\u09e9\u099f\u09bf \u099c\u09c0\u09ac\u09a8 \u09b6\u09c7\u09b7 \u09b9\u0993\u09df\u09be\u09b0 \u0986\u0997\u09c7\u0987 \u09b8\u09b0\u09cd\u09ac\u09cb\u099a\u09cd\u099a \u09b2\u09c7\u09ad\u09c7\u09b2 \u09aa\u09be\u09b0 \u0995\u09b0\u09be\u0987 \u09a4\u09cb\u09ae\u09be\u09b0 \u09b2\u0995\u09cd\u09b7\u09cd\u09af\u0964 \u09a4\u09be\u09b9\u09b2\u09c7 \u0986\u09b0 \u09a6\u09c7\u09b0\u09bf \u0995\u09c7\u09a8? \u098f\u0996\u09a8\u0987 \u09a4\u09cb\u09ae\u09be\u09b0 \u0995\u09cd\u09af\u09be\u09b2\u0995\u09c1\u09b2\u09c7\u09b6\u09a8 \u09b8\u09cd\u09aa\u09bf\u09a1 \u09a6\u09bf\u09df\u09c7 \u099c\u09be\u09a6\u09c1\u0995\u09b0\u09c0 \u09a6\u09cc\u09dc \u09b6\u09c1\u09b0\u09c1 \u0995\u09b0\u09cb!<\/p>\n    <div id=\"qsh-27048-117\" class=\"qsh-sim-frame-wrap\" style=\"--qsh-aspect: 4\/3;\">\n        <div class=\"qsh-sim-bar\">\n            <div class=\"qsh-sim-label\"><span class=\"qsh-dot\"><\/span> Interactive Simulator<\/div>\n            <div class=\"qsh-sim-controls\">\n                <button type=\"button\" class=\"qsh-sim-btn qsh-btn-reload\" onclick=\"document.getElementById('if-qsh-27048-117').srcdoc = document.getElementById('if-qsh-27048-117').srcdoc;\" aria-label=\"Restart\">\n                    <svg viewbox=\"0 0 24 24\" width=\"14\" height=\"14\" fill=\"currentColor\"><path d=\"M17.65 6.35C16.2 4.9 14.21 4 12 4c-4.42 0-7.99 3.58-7.99 8s3.57 8 7.99 8c3.73 0 6.84-2.55 7.73-6h-2.08c-.82 2.33-3.04 4-5.65 4-3.31 0-6-2.69-6-6s2.69-6 6-6c1.66 0 3.14.69 4.22 1.78L13 11h7V4l-2.35 2.35z\"><\/path><\/svg>\n                <\/button>\n                <button type=\"button\" class=\"qsh-sim-btn qsh-btn-fs\" id=\"fs-btn-qsh-27048-117\" aria-label=\"Fullscreen\">\n                    <svg viewbox=\"0 0 24 24\" width=\"14\" height=\"14\" fill=\"currentColor\"><path d=\"M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z\"><\/path><\/svg>\n                    <span>Expand<\/span>\n                <\/button>\n            <\/div>\n        <\/div>\n        <div class=\"qsh-sim-viewport\">\n            <iframe id=\"if-qsh-27048-117\" srcdoc=\"&lt;!DOCTYPE html&gt;&lt;html&gt;&lt;head&gt;&lt;base href=&quot;https:\/\/qsh.in\/boards\/wbbse\/&quot;&gt;&lt;meta name=&quot;viewport&quot; content=&quot;width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no&quot;&gt;&lt;style&gt;*{box-sizing:border-box;-webkit-tap-highlight-color:transparent;}html,body{width:100%;height:100%;margin:0;padding:0;overflow:hidden;touch-action:manipulation;background:#0b0f19;color:#f8fafc;font-family:system-ui,-apple-system,sans-serif;}&lt;\/style&gt;&lt;style&gt;:root {\r\n    --bg-dark: #022c22; \r\n    --primary: #f59e0b; \r\n    --accent: #10b981;  \r\n    --danger: #ef4444;  \r\n    --stone: #334155;   \r\n    --text-main: #f8fafc;\r\n    --font-ui: system-ui, -apple-system, BlinkMacSystemFont, &quot;Segoe UI&quot;, sans-serif;\r\n    --road-speed: 1.5s; \r\n}\r\n\r\n#sim-root * { box-sizing: border-box; margin: 0; padding: 0; }\r\n\r\n#sim-root {\r\n    position: relative; width: 100%; max-width: 800px;\r\n    height: 80vh; height: 80dvh; min-height: 550px; max-height: 900px;\r\n    margin: 1rem auto; background-color: var(--bg-dark);\r\n    overflow: hidden; touch-action: manipulation;\r\n    -webkit-tap-highlight-color: transparent; user-select: none;\r\n    font-family: var(--font-ui); border-radius: 12px;\r\n    box-shadow: 0 10px 30px rgba(0,0,0,0.8); display: flex; flex-direction: column;\r\n}\r\n\r\n\/* Scene Viewport *\/\r\n#scene-viewport {\r\n    flex: 1 1 auto; position: relative; width: 100%;\r\n    background: radial-gradient(circle at top, #064e3b 0%, #022c22 100%);\r\n    overflow: hidden; z-index: 1; perspective: 800px;\r\n}\r\n\r\n\/* 3D Scrolling Jungle Path *\/\r\n#path-layer { position: absolute; top: 0; left: 0; width: 100%; height: 100%; z-index: 1; pointer-events: none; }\r\n#jungle-path {\r\n    position: absolute; bottom: -10%; left: -50%; width: 200%; height: 130%;\r\n    background: #022c22; transform-origin: bottom center; transform: rotateX(76deg);\r\n    box-shadow: inset 0 50px 100px rgba(0,0,0,0.9);\r\n}\r\n.path-border {\r\n    position: absolute; top: -50%; width: 40px; height: 200%;\r\n    background-image: linear-gradient(to bottom, #1e293b 50%, #334155 50%); \r\n    background-size: 100% 120px; animation: scroll-road var(--road-speed) linear infinite;\r\n    box-shadow: 0 0 20px rgba(0,0,0,0.8);\r\n}\r\n.border-left { left: 15%; } .border-right { left: 85%; margin-left: -40px; }\r\n.grass-line {\r\n    position: absolute; top: -50%; width: 16px; height: 200%; border-radius: 8px;\r\n    background-image: linear-gradient(to bottom, transparent 50%, #10b981 50%);\r\n    background-size: 100% 120px; animation: scroll-road var(--road-speed) linear infinite;\r\n    box-shadow: 0 0 10px rgba(16, 185, 129, 0.5);\r\n}\r\n\/* Middle track definition *\/\r\n.line-left { left: 38%; } .line-right { left: 62%; margin-left: -16px; }\r\n\r\n@keyframes scroll-road { 0% { background-position: 0 0; } 100% { background-position: 0 120px; } }\r\n\r\n\/* Canvas Area *\/\r\n#game-canvas { width: 100%; height: 100%; position: absolute; top: 0; left: 0; z-index: 2; pointer-events: none; }\r\n\r\n\/* Magic Math Tablet (Right Side - Resized Smaller) *\/\r\n#magic-tablet {\r\n    position: absolute; top: 35%; right: 4%; transform: translateY(-50%);\r\n    background: rgba(2, 44, 34, 0.9); border: 2px solid var(--primary);\r\n    box-shadow: 0 0 20px rgba(245, 158, 11, 0.4), inset 0 0 10px rgba(245, 158, 11, 0.2);\r\n    border-radius: 10px; padding: 0.8rem 1.2rem;\r\n    z-index: 10; text-align: center; width: 32%; max-width: 200px;\r\n    backdrop-filter: blur(8px);\r\n    transition: transform 0.2s, box-shadow 0.2s;\r\n}\r\n\r\n.anim-pop { animation: popIn 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275); }\r\n.anim-out { transform: translateY(-50%) scale(0) !important; opacity: 0; transition: transform 0.2s, opacity 0.2s; }\r\n@keyframes popIn { 0% { transform: translateY(-50%) scale(0); opacity: 0;} 100% { transform: translateY(-50%) scale(1); opacity: 1;} }\r\n\r\n.tablet-header { font-size: 0.7rem; color: #fcd34d; text-transform: uppercase; font-weight: 800; margin-bottom: 8px; border-bottom: 1px solid rgba(245,158,11,0.3); padding-bottom: 4px; }\r\n#math-hologram { \r\n    font-size: clamp(1.8rem, 5vw, 2.5rem); font-weight: 900; color: var(--text-main); \r\n    font-family: ui-monospace, monospace; white-space: nowrap; \r\n    display: flex; flex-direction: column; align-items: center; justify-content: center;\r\n    text-shadow: 0 0 10px var(--primary); line-height: 1.2;\r\n}\r\n.operator { color: var(--primary); font-size: clamp(1.5rem, 4vw, 2rem); border-top: 1px dashed rgba(245,158,11,0.4); padding-top: 2px; margin-top: 2px; display: flex; gap: 8px;}\r\n.tablet-footer { font-size: 0.55rem; color: #a7f3d0; margin-top: 10px; letter-spacing: 1px;}\r\n\r\n\/* Hit Flash Layer *\/\r\n#hit-flash { position: absolute; top: 0; left: 0; width: 100%; height: 100%; background: #ef4444; opacity: 0; z-index: 11; pointer-events: none; transition: opacity 0.1s; }\r\n.flash-active { opacity: 0.3 !important; }\r\n\r\n\/* HUD Top *\/\r\n#hud-top {\r\n    position: absolute; top: 0; left: 0; width: 100%;\r\n    padding: clamp(0.8rem, 2vh, 1.2rem); display: flex; justify-content: space-between; align-items: flex-start;\r\n    z-index: 20; background: linear-gradient(180deg, rgba(2,44,34,0.95) 0%, transparent 100%); pointer-events: none;\r\n}\r\n.hud-box { display: flex; flex-direction: column; align-items: center; }\r\n.center-box { flex-grow: 1; margin: 0 1rem; }\r\n.hud-label { font-size: 0.65rem; color: #a7f3d0; font-weight: 800; margin-bottom: 4px; letter-spacing: 0.5px; }\r\n.hud-value { font-size: 1.5rem; font-weight: 900; font-variant-numeric: tabular-nums; }\r\n.text-accent { color: var(--primary); text-shadow: 0 0 10px rgba(245, 158, 11, 0.6); }\r\n\r\n\/* Health Container *\/\r\n#health-container { display: flex; gap: 5px; font-size: 1.3rem; }\r\n.heart { opacity: 0.3; filter: grayscale(1); transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275); }\r\n.heart.active { opacity: 1; filter: grayscale(0); filter: drop-shadow(0 0 5px #ef4444); transform: scale(1.1); }\r\n\r\n.level-box {\r\n    background: #022c22; border: 2px solid var(--accent); box-shadow: inset 0 0 10px rgba(16, 185, 129, 0.4);\r\n    border-radius: 6px; padding: 2px 14px; color: var(--accent); font-size: 1.3rem; font-weight: 900;\r\n}\r\n\r\n\/* Character Animation - PERFECTLY CENTERED *\/\r\n#runner-container {\r\n    position: absolute; bottom: 5%; left: 50%; \/* Centered horizontally *\/\r\n    width: clamp(70px, 18vw, 90px); transform: translateX(-50%); z-index: 15;\r\n}\r\n.running-leg { transform-origin: 50px 100px; animation: run-cycle 0.35s infinite alternate ease-in-out; }\r\n.running-arm { transform-origin: 50px 65px; animation: run-cycle 0.35s infinite alternate ease-in-out; }\r\n.delay { animation-delay: -0.35s; }\r\n@keyframes run-cycle { 0% { transform: rotate(-35deg); } 100% { transform: rotate(35deg); } }\r\n\r\n.runner-bounce { animation: body-bounce 0.175s infinite alternate ease-in-out; }\r\n@keyframes body-bounce { 0% { transform: translateX(-50%) translateY(0); } 100% { transform: translateX(-50%) translateY(8px); } }\r\n\r\n.runner-stumble { animation: stumble 0.5s ease; filter: sepia(1) hue-rotate(-50deg) saturate(5); }\r\n@keyframes stumble { 0%, 100% { transform: translateX(-50%) rotate(0); } 25% { transform: translateX(-60%) rotate(-20deg); } 75% { transform: translateX(-40%) rotate(20deg); } }\r\n\r\n\/* Control Dock *\/\r\n#control-dock {\r\n    flex: 0 0 auto; width: 100%; \r\n    padding: 1rem 1rem calc(1.5rem + env(safe-area-inset-bottom, 15px));\r\n    background: linear-gradient(0deg, rgba(2,44,34,1) 50%, rgba(2,44,34,0.9) 85%, transparent 100%);\r\n    border-top: 2px solid #064e3b; z-index: 30; display: flex; flex-direction: column; align-items: center;\r\n}\r\n.dock-title { font-size: 0.9rem; color: #a7f3d0; font-weight: 800; margin-bottom: 0.8rem; text-shadow: 0 2px 4px rgba(0,0,0,0.8); }\r\n.options-grid { display: flex; justify-content: center; gap: 1rem; width: 100%; max-width: 480px; }\r\n\r\n.core-btn {\r\n    flex: 1; aspect-ratio: 1\/1; max-width: 100px;\r\n    background: radial-gradient(circle at top left, #334155, #0f172a);\r\n    border: 3px solid #64748b; border-radius: 12px;\r\n    color: var(--text-main); font-size: 2rem; font-weight: 900;\r\n    box-shadow: 0 6px 0 #020617, 0 10px 15px rgba(0,0,0,0.8), inset 0 2px 5px rgba(255,255,255,0.2);\r\n    cursor: pointer; transition: all 0.1s ease;\r\n}\r\n.core-btn:active { transform: translateY(6px); box-shadow: 0 0 0 #020617; background: radial-gradient(circle at top left, #475569, #1e293b); }\r\n.btn-correct { border-color: var(--accent) !important; background: rgba(16,185,129,0.3) !important; color: var(--accent) !important; box-shadow: 0 6px 0 #064e3b, 0 0 20px var(--accent) !important;}\r\n.btn-wrong { border-color: var(--danger) !important; background: rgba(239,68,68,0.3) !important; color: var(--danger) !important; box-shadow: 0 6px 0 #7f1d1d, 0 0 20px var(--danger) !important;}\r\n\r\n\/* Feedback Layer *\/\r\n#feedback-layer { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; z-index: 40; }\r\n.floating-text {\r\n    position: absolute; left: 50%; transform: translateX(-50%); text-align: center; width: 100%;\r\n    font-weight: 900; font-family: var(--font-ui); animation: floatUp 1s cubic-bezier(0.2, 1, 0.3, 1) forwards;\r\n}\r\n@keyframes floatUp { 0% { opacity: 1; transform: translate(-50%, 0) scale(0.5); } 100% { opacity: 0; transform: translate(-50%, -100px) scale(1.2); } }\r\n\r\n\/* Overlays *\/\r\n.overlay-screen {\r\n    position: absolute; top: 0; left: 0; width: 100%; height: 100%;\r\n    background: rgba(2, 44, 34, 0.95); backdrop-filter: blur(8px);\r\n    display: flex; flex-direction: column; justify-content: center; align-items: center;\r\n    z-index: 100; text-align: center; padding: 2rem;\r\n}\r\n.overlay-screen.hidden { display: none; }\r\n.overlay-title { color: var(--primary); font-size: 2.8rem; margin-bottom: 1rem; text-shadow: 0 0 20px rgba(245,158,11,0.6); font-weight: 900; }\r\n.overlay-desc { color: #a7f3d0; font-size: 1.1rem; line-height: 1.6; margin-bottom: 2rem; max-width: 480px; font-weight: 600;}\r\n.action-btn {\r\n    background: var(--primary); color: #064e3b; border: none; border-radius: 99px;\r\n    padding: 1.2rem 2.8rem; font-size: 1.3rem; font-weight: 900; cursor: pointer;\r\n    box-shadow: 0 8px 0 #b45309, 0 15px 25px rgba(245,158,11,0.4); transition: transform 0.1s;\r\n}\r\n.action-btn:active { transform: translateY(8px); box-shadow: 0 0 0 #b45309; }&lt;\/style&gt;&lt;\/head&gt;&lt;body&gt;&lt;div id=&quot;sim-root&quot;&gt;\r\n    <!-- Scene Viewport -->\r\n    &lt;div id=&quot;scene-viewport&quot;&gt;\r\n        \r\n        <!-- 3D Scrolling Jungle Path -->\r\n        &lt;div id=&quot;path-layer&quot;&gt;\r\n            &lt;div id=&quot;jungle-path&quot;&gt;\r\n                &lt;div class=&quot;path-border border-left&quot;&gt;&lt;\/div&gt;\r\n                &lt;div class=&quot;path-border border-right&quot;&gt;&lt;\/div&gt;\r\n                &lt;div class=&quot;grass-line line-left&quot;&gt;&lt;\/div&gt;\r\n                &lt;div class=&quot;grass-line line-right&quot;&gt;&lt;\/div&gt;\r\n            &lt;\/div&gt;\r\n        &lt;\/div&gt;\r\n\r\n        <!-- 3D Canvas Environment (For Hazards, Lasers, and Particles) -->\r\n        &lt;canvas id=&quot;game-canvas&quot;&gt;&lt;\/canvas&gt;\r\n\r\n        <!-- Magic Math Tablet (Right Side - Resized) -->\r\n        &lt;div id=&quot;magic-tablet&quot; class=&quot;side-panel&quot;&gt;\r\n            &lt;div class=&quot;tablet-header&quot;&gt;\u09ae\u09cd\u09af\u09be\u099c\u09bf\u0995 \u09b8\u09cd\u09aa\u09c7\u09b2&lt;\/div&gt;\r\n            &lt;div id=&quot;math-hologram&quot;&gt;\r\n                &lt;div class=&quot;math-line&quot; id=&quot;num-a&quot;&gt;\u09e6&lt;\/div&gt;\r\n                &lt;div class=&quot;math-line operator&quot;&gt;+ &lt;span id=&quot;num-b&quot;&gt;\u09e6&lt;\/span&gt;&lt;\/div&gt;\r\n            &lt;\/div&gt;\r\n            &lt;div class=&quot;tablet-footer&quot;&gt;UNLOCK PATH&lt;\/div&gt;\r\n        &lt;\/div&gt;\r\n\r\n        <!-- The Explorer Character (Centered) -->\r\n        &lt;div id=&quot;runner-container&quot;&gt;\r\n            &lt;svg id=&quot;explorer&quot; viewBox=&quot;0 0 100 150&quot; xmlns=&quot;http:\/\/www.w3.org\/2000\/svg&quot;&gt;\r\n                <!-- Shadow -->\r\n                &lt;ellipse cx=&quot;50&quot; cy=&quot;145&quot; rx=&quot;30&quot; ry=&quot;5&quot; fill=&quot;rgba(0,0,0,0.6)&quot;\/&gt;\r\n                <!-- Backpack -->\r\n                &lt;rect x=&quot;25&quot; y=&quot;55&quot; width=&quot;50&quot; height=&quot;40&quot; rx=&quot;10&quot; fill=&quot;#78350f&quot;\/&gt;\r\n                <!-- Torso -->\r\n                &lt;path id=&quot;torso&quot; d=&quot;M 35 60 L 65 60 L 60 100 L 40 100 Z&quot; fill=&quot;#b45309&quot; stroke=&quot;#92400e&quot; stroke-width=&quot;2&quot;\/&gt;\r\n                &lt;path d=&quot;M 40 60 L 60 60 L 50 80 Z&quot; fill=&quot;#fde68a&quot; \/&gt;\r\n                <!-- Head -->\r\n                &lt;circle cx=&quot;50&quot; cy=&quot;35&quot; r=&quot;18&quot; fill=&quot;#fcd34d&quot;\/&gt;\r\n                <!-- Safari Hat -->\r\n                &lt;path d=&quot;M 15 25 Q 50 10 85 25 L 75 15 Q 50 -5 25 15 Z&quot; fill=&quot;#451a03&quot;\/&gt;\r\n                &lt;path d=&quot;M 25 25 L 75 25 L 65 5 L 35 5 Z&quot; fill=&quot;#78350f&quot;\/&gt;\r\n                <!-- Arms -->\r\n                &lt;g id=&quot;arm-left&quot; class=&quot;running-arm&quot;&gt;&lt;path d=&quot;M 35 65 Q 10 80 20 105&quot; fill=&quot;none&quot; stroke=&quot;#fcd34d&quot; stroke-width=&quot;12&quot; stroke-linecap=&quot;round&quot;\/&gt;&lt;\/g&gt;\r\n                &lt;g id=&quot;arm-right&quot; class=&quot;running-arm delay&quot;&gt;&lt;path d=&quot;M 65 65 Q 90 80 80 105&quot; fill=&quot;none&quot; stroke=&quot;#fcd34d&quot; stroke-width=&quot;12&quot; stroke-linecap=&quot;round&quot;\/&gt;&lt;\/g&gt;\r\n                <!-- Legs -->\r\n                &lt;g id=&quot;leg-left&quot; class=&quot;running-leg delay&quot;&gt;&lt;path d=&quot;M 45 100 L 40 140&quot; fill=&quot;none&quot; stroke=&quot;#1e293b&quot; stroke-width=&quot;14&quot; stroke-linecap=&quot;round&quot;\/&gt;&lt;\/g&gt;\r\n                &lt;g id=&quot;leg-right&quot; class=&quot;running-leg&quot;&gt;&lt;path d=&quot;M 55 100 L 60 140&quot; fill=&quot;none&quot; stroke=&quot;#1e293b&quot; stroke-width=&quot;14&quot; stroke-linecap=&quot;round&quot;\/&gt;&lt;\/g&gt;\r\n            &lt;\/svg&gt;\r\n        &lt;\/div&gt;\r\n\r\n        <!-- Hit Flash Layer -->\r\n        &lt;div id=&quot;hit-flash&quot;&gt;&lt;\/div&gt;\r\n    &lt;\/div&gt;\r\n\r\n    <!-- HUD (Heads Up Display) -->\r\n    &lt;div id=&quot;hud-top&quot;&gt;\r\n        &lt;div class=&quot;hud-box&quot;&gt;\r\n            &lt;span class=&quot;hud-label&quot;&gt;\u09a6\u09c2\u09b0\u09a4\u09cd\u09ac (SCORE)&lt;\/span&gt;\r\n            &lt;span class=&quot;hud-value text-accent&quot; id=&quot;score-display&quot;&gt;\u09e6&lt;\/span&gt;\r\n        &lt;\/div&gt;\r\n        \r\n        &lt;div class=&quot;hud-box center-box&quot;&gt;\r\n            &lt;span class=&quot;hud-label&quot;&gt;\u099c\u09c0\u09ac\u09a8 (LIVES)&lt;\/span&gt;\r\n            &lt;div id=&quot;health-container&quot;&gt;\r\n                &lt;span class=&quot;heart active&quot;&gt;\u2764\ufe0f&lt;\/span&gt;\r\n                &lt;span class=&quot;heart active&quot;&gt;\u2764\ufe0f&lt;\/span&gt;\r\n                &lt;span class=&quot;heart active&quot;&gt;\u2764\ufe0f&lt;\/span&gt;\r\n            &lt;\/div&gt;\r\n        &lt;\/div&gt;\r\n\r\n        &lt;div class=&quot;hud-box&quot;&gt;\r\n            &lt;span class=&quot;hud-label&quot;&gt;\u09b2\u09c7\u09ad\u09c7\u09b2 (LEVEL)&lt;\/span&gt;\r\n            &lt;div class=&quot;level-box&quot;&gt;\r\n                &lt;span id=&quot;level-display&quot;&gt;\u09e7&lt;\/span&gt;\r\n            &lt;\/div&gt;\r\n        &lt;\/div&gt;\r\n    &lt;\/div&gt;\r\n\r\n    <!-- Floating Text Feedback Layer -->\r\n    &lt;div id=&quot;feedback-layer&quot;&gt;&lt;\/div&gt;\r\n\r\n    <!-- Thumb Zone (Interactive Control Dock) -->\r\n    &lt;div id=&quot;control-dock&quot;&gt;\r\n        &lt;div class=&quot;dock-title&quot;&gt;\u09ae\u09cd\u09af\u09be\u099c\u09bf\u0995 \u09b8\u09cd\u09aa\u09c7\u09b2 \u09a6\u09bf\u09df\u09c7 \u09aa\u09be\u09a5\u09b0 \u09ad\u09be\u0999\u09cb:&lt;\/div&gt;\r\n        &lt;div class=&quot;options-grid&quot;&gt;\r\n            &lt;button class=&quot;core-btn&quot; id=&quot;core-0&quot;&gt;\u09e6&lt;\/button&gt;\r\n            &lt;button class=&quot;core-btn&quot; id=&quot;core-1&quot;&gt;\u09e6&lt;\/button&gt;\r\n            &lt;button class=&quot;core-btn&quot; id=&quot;core-2&quot;&gt;\u09e6&lt;\/button&gt;\r\n        &lt;\/div&gt;\r\n    &lt;\/div&gt;\r\n\r\n    <!-- Overlays -->\r\n    &lt;div id=&quot;game-overlay&quot; class=&quot;overlay-screen&quot;&gt;\r\n        &lt;h1 class=&quot;overlay-title&quot;&gt;TEMPLE MATH RUN&lt;\/h1&gt;\r\n        &lt;p class=&quot;overlay-desc&quot;&gt;\u09e9-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997 (\u09ac\u09be\u09ae \u09a5\u09c7\u0995\u09c7 \u09a1\u09be\u09a8)\u0964&lt;br&gt;\u09aa\u09be\u09a5\u09b0\u09c7\u09b0 \u09a6\u09c7\u0993\u09df\u09be\u09b2 \u09a7\u09c0\u09b0\u09c7 \u098f\u0997\u09bf\u09df\u09c7 \u0986\u09b8\u099b\u09c7\u0964 \u09b8\u09ae\u09df \u09a8\u09bf\u09df\u09c7 \u09b9\u09bf\u09b8\u09be\u09ac \u0995\u09b0\u09cb \u098f\u09ac\u0982 \u09b8\u09a0\u09bf\u0995 \u09b8\u09cd\u09aa\u09c7\u09b2 \u09a6\u09bf\u09df\u09c7 \u09a6\u09c7\u0993\u09df\u09be\u09b2 \u09ad\u09c7\u0999\u09c7 \u09a6\u09be\u0993!&lt;\/p&gt;\r\n        &lt;button id=&quot;btn-start&quot; class=&quot;action-btn&quot;&gt;\u09a6\u09cc\u09dc \u09b6\u09c1\u09b0\u09c1 \u0995\u09b0\u09cb (START)&lt;\/button&gt;\r\n    &lt;\/div&gt;\r\n&lt;\/div&gt;&lt;script&gt;\n        window.GameController = {\n            saveScore: function(score, time, extraData) {\n                window.parent.postMessage({\n                    action: 'qsh_save_score',\n                    sim_id: 27048,\n                    score: score,\n                    time: time || 0,\n                    meta: extraData || {}\n                }, 'https:\/\/qsh.in\/boards\/wbbse');\n            }\n        };\n    &lt;\/script&gt;&lt;script&gt;(() =&gt; {\r\n    const initSimulator = () =&gt; {\r\n        const mountPoint = document.getElementById('game-mount-point');\r\n        const container = document.getElementById('sim-root');\r\n        if (mountPoint &amp;&amp; container &amp;&amp; mountPoint !== container.parentNode) {\r\n            mountPoint.appendChild(container);\r\n        }\r\n\r\n        const EN_TO_BN = {'0':'\u09e6', '1':'\u09e7', '2':'\u09e8', '3':'\u09e9', '4':'\u09ea', '5':'\u09eb', '6':'\u09ec', '7':'\u09ed', '8':'\u09ee', '9':'\u09ef'};\r\n        function toBn(numStr) { return String(numStr).split('').map(c =&gt; EN_TO_BN[c] || c).join(''); }\r\n\r\n        const Config = {\r\n            maxLives: 3,\r\n            baseSpeed: 0.6,   \/\/ Slow to allow calculation\r\n            maxSpeed: 2.5,\r\n            spawnDistance: 1500, \/\/ Starts far away\r\n            hitPenalty: 1.0   \r\n        };\r\n\r\n        const State = {\r\n            isPlaying: false, lastTime: 0, score: 0, lives: Config.maxLives, speed: Config.baseSpeed,\r\n            totalAttempts: 0, correctAttempts: 0, startTime: 0,\r\n            currentA: 0, currentB: 0, correctAnswer: 0,\r\n            obsZ: 0, obsState: 'approaching',\r\n            particles: [], lasers: []\r\n        };\r\n\r\n        const DOM = {\r\n            root: document.getElementById('sim-root'),\r\n            canvas: document.getElementById('game-canvas'),\r\n            ctx: document.getElementById('game-canvas') ? document.getElementById('game-canvas').getContext('2d') : null,\r\n            scoreDisp: document.getElementById('score-display'),\r\n            levelDisp: document.getElementById('level-display'),\r\n            hearts: document.querySelectorAll('.heart'),\r\n            cores: [document.getElementById('core-0'), document.getElementById('core-1'), document.getElementById('core-2')],\r\n            feedbackLayer: document.getElementById('feedback-layer'),\r\n            runner: document.getElementById('runner-container'),\r\n            hitFlash: document.getElementById('hit-flash'),\r\n            magicTablet: document.getElementById('magic-tablet'),\r\n            numA: document.getElementById('num-a'),\r\n            numB: document.getElementById('num-b'),\r\n            overlay: document.getElementById('game-overlay'),\r\n            btnStart: document.getElementById('btn-start')\r\n        };\r\n\r\n        const AudioEngine = {\r\n            ctx: null, tts: window.speechSynthesis, enabled: false,\r\n            init() {\r\n                if (!this.ctx) {\r\n                    const AudioContext = window.AudioContext || window.webkitAudioContext;\r\n                    if(AudioContext) this.ctx = new AudioContext();\r\n                }\r\n                if (this.ctx &amp;&amp; this.ctx.state === 'suspended') this.ctx.resume();\r\n                if ('speechSynthesis' in window) {\r\n                    this.enabled = true;\r\n                    const u = new SpeechSynthesisUtterance(''); u.volume = 0; this.tts.speak(u);\r\n                }\r\n            },\r\n            speak(text, pitch=1.0) {\r\n                if (!this.enabled) return;\r\n                this.tts.cancel();\r\n                const u = new SpeechSynthesisUtterance(text);\r\n                u.lang = 'bn-IN'; u.rate = 1.1; u.pitch = pitch; \r\n                this.tts.speak(u);\r\n            },\r\n            playLaser() {\r\n                if (!this.ctx) return;\r\n                const osc = this.ctx.createOscillator();\r\n                const gain = this.ctx.createGain();\r\n                osc.type = 'square';\r\n                osc.frequency.setValueAtTime(600, this.ctx.currentTime);\r\n                osc.frequency.exponentialRampToValueAtTime(100, this.ctx.currentTime + 0.2);\r\n                gain.gain.setValueAtTime(0.3, this.ctx.currentTime);\r\n                gain.gain.exponentialRampToValueAtTime(0.01, this.ctx.currentTime + 0.2);\r\n                osc.connect(gain); gain.connect(this.ctx.destination);\r\n                osc.start(); osc.stop(this.ctx.currentTime + 0.2);\r\n            },\r\n            playShatter() {\r\n                if (!this.ctx) return;\r\n                const osc = this.ctx.createOscillator();\r\n                const gain = this.ctx.createGain();\r\n                osc.type = 'sawtooth';\r\n                osc.frequency.setValueAtTime(200, this.ctx.currentTime);\r\n                osc.frequency.exponentialRampToValueAtTime(10, this.ctx.currentTime + 0.6);\r\n                gain.gain.setValueAtTime(0.7, this.ctx.currentTime);\r\n                gain.gain.exponentialRampToValueAtTime(0.01, this.ctx.currentTime + 0.6);\r\n                osc.connect(gain); gain.connect(this.ctx.destination);\r\n                osc.start(); osc.stop(this.ctx.currentTime + 0.6);\r\n            },\r\n            playCrash() {\r\n                if (!this.ctx) return;\r\n                const osc = this.ctx.createOscillator();\r\n                const gain = this.ctx.createGain();\r\n                osc.type = 'triangle';\r\n                osc.frequency.setValueAtTime(100, this.ctx.currentTime);\r\n                osc.frequency.exponentialRampToValueAtTime(20, this.ctx.currentTime + 0.5);\r\n                gain.gain.setValueAtTime(0.8, this.ctx.currentTime);\r\n                gain.gain.exponentialRampToValueAtTime(0.01, this.ctx.currentTime + 0.5);\r\n                osc.connect(gain); gain.connect(this.ctx.destination);\r\n                osc.start(); osc.stop(this.ctx.currentTime + 0.5);\r\n            }\r\n        };\r\n\r\n        let width, height, cx, cy;\r\n        function resizeCanvas() {\r\n            if(!DOM.canvas || !DOM.ctx) return;\r\n            const rect = DOM.canvas.parentElement.getBoundingClientRect();\r\n            const dpr = window.devicePixelRatio || 1;\r\n            DOM.canvas.width = rect.width * dpr; DOM.canvas.height = rect.height * dpr;\r\n            width = rect.width; height = rect.height;\r\n            cx = width \/ 2; cy = height * 0.4; \/\/ Horizon aligned with CSS road\r\n            DOM.ctx.setTransform(1, 0, 0, 1, 0, 0); DOM.ctx.scale(dpr, dpr);\r\n        }\r\n        window.addEventListener('resize', resizeCanvas);\r\n\r\n        function generateProblem() {\r\n            let a, b;\r\n            const probType = Math.random();\r\n            if(probType &lt; 0.4) {\r\n                a = Math.floor(Math.random() * 500) + 100;\r\n                const endings = [98, 99, 95];\r\n                b = (Math.floor(Math.random() * 4) + 1) * 100 - (100 - endings[Math.floor(Math.random()*endings.length)]);\r\n            } else if(probType &lt; 0.7) {\r\n                a = (Math.floor(Math.random() * 80) + 10) * 10;\r\n                b = (Math.floor(Math.random() * 40) + 10) * 10;\r\n            } else {\r\n                a = Math.floor(Math.random() * 500) + 100;\r\n                b = Math.floor(Math.random() * 400) + 100;\r\n            }\r\n            if(a + b &gt; 999) { a = Math.floor(a\/2); b = Math.floor(b\/2); } \r\n\r\n            State.currentA = a; State.currentB = b; State.correctAnswer = a + b;\r\n\r\n            if (DOM.numA) DOM.numA.textContent = toBn(State.currentA);\r\n            if (DOM.numB) DOM.numB.textContent = toBn(State.currentB);\r\n\r\n            if (DOM.magicTablet) {\r\n                DOM.magicTablet.classList.remove('anim-out');\r\n                DOM.magicTablet.classList.remove('anim-pop');\r\n                void DOM.magicTablet.offsetWidth; \/\/ Force reflow\r\n                DOM.magicTablet.classList.add('anim-pop');\r\n            }\r\n\r\n            let options = new Set([State.correctAnswer]);\r\n            while(options.size &lt; 3) {\r\n                let r = Math.random(); let wrong;\r\n                if (r &lt; 0.3) wrong = State.correctAnswer + 100; \r\n                else if (r &lt; 0.6) wrong = State.correctAnswer + 10; \r\n                else if (r &lt; 0.8) wrong = State.correctAnswer - 10; \r\n                else wrong = State.correctAnswer + (Math.floor(Math.random() * 10) - 5);\r\n                if (wrong &gt; 100 &amp;&amp; wrong !== State.correctAnswer) options.add(wrong);\r\n            }\r\n            \r\n            const optsArray = Array.from(options).sort(() =&gt; Math.random() - 0.5);\r\n            DOM.cores.forEach((btn, i) =&gt; {\r\n                if (btn) {\r\n                    btn.textContent = toBn(optsArray[i]); btn.dataset.val = optsArray[i];\r\n                    btn.classList.remove('btn-correct', 'btn-wrong');\r\n                }\r\n            });\r\n\r\n            State.obsZ = Config.spawnDistance;\r\n            State.obsState = 'approaching';\r\n        }\r\n\r\n        function showFloatingText(text, isGood) {\r\n            if (!DOM.feedbackLayer) return;\r\n            const el = document.createElement('div');\r\n            el.className = `floating-text ${isGood ? 'text-accent' : 'text-danger'}`;\r\n            el.style.fontSize = isGood ? '2.5rem' : '2rem';\r\n            el.style.bottom = '350px';\r\n            el.style.color = isGood ? 'var(--accent)' : 'var(--danger)';\r\n            el.style.textShadow = isGood ? '0 0 20px var(--accent)' : '0 0 20px var(--danger)';\r\n            el.textContent = text;\r\n            DOM.feedbackLayer.appendChild(el);\r\n            setTimeout(() =&gt; el.remove(), 1000);\r\n        }\r\n\r\n        function spawnShatterDebris() {\r\n            \/\/ Magic sparks\r\n            for(let i=0; i&lt;30; i++) {\r\n                State.particles.push({\r\n                    x: cx, y: cy + 100,\r\n                    vx: (Math.random() - 0.5) * 800, vy: (Math.random() - 0.5) * 800,\r\n                    life: 1.0, size: Math.random() * 6 + 3,\r\n                    color: i%2===0 ? '#10b981' : '#fcd34d', type: 'spark'\r\n                });\r\n            }\r\n            \/\/ Stone chunks (Same color as the obstacle: Red &amp; Slate)\r\n            const stoneColors = ['#475569', '#334155', '#ef4444'];\r\n            for(let i=0; i&lt;25; i++) {\r\n                State.particles.push({\r\n                    x: cx + (Math.random()-0.5)*200, y: cy + 100 + (Math.random()-0.5)*200,\r\n                    vx: (Math.random() - 0.5) * 600, vy: (Math.random() - 0.5) * 600 - 300,\r\n                    life: 1.0, size: Math.random() * 25 + 10,\r\n                    color: stoneColors[Math.floor(Math.random() * stoneColors.length)], type: 'stone'\r\n                });\r\n            }\r\n        }\r\n\r\n        function spawnDust() {\r\n            for(let i=0; i&lt;30; i++) {\r\n                State.particles.push({\r\n                    x: cx, y: height * 0.7,\r\n                    vx: (Math.random() - 0.5) * 600, vy: (Math.random() - 0.5) * 600 - 200,\r\n                    life: 1.0, size: Math.random() * 20 + 5,\r\n                    color: '#94a3b8', type: 'dust'\r\n                });\r\n            }\r\n        }\r\n\r\n        function updateLives() {\r\n            DOM.hearts.forEach((heart, i) =&gt; {\r\n                if(i &lt; State.lives) heart.classList.add('active');\r\n                else heart.classList.remove('active');\r\n            });\r\n            if (State.lives &lt;= 0) endGame();\r\n        }\r\n\r\n        function fireLaser() {\r\n            State.lasers.push({\r\n                x: cx, y: height - 150, \/\/ Originates from Center (Runner)\r\n                targetX: cx, targetY: cy + 100, life: 1.0\r\n            });\r\n            AudioEngine.playLaser();\r\n        }\r\n\r\n        function handleAnswer(btnElement) {\r\n            if (!State.isPlaying || State.obsState !== 'approaching') return;\r\n            \r\n            State.totalAttempts++;\r\n            const selected = parseInt(btnElement.dataset.val);\r\n            \r\n            \/\/ Remove tablet\r\n            if (DOM.magicTablet) DOM.magicTablet.classList.add('anim-out');\r\n            \r\n            if (selected === State.correctAnswer) {\r\n                State.correctAttempts++;\r\n                State.obsState = 'shattered';\r\n                State.speed = Math.min(Config.maxSpeed, State.speed + 0.15); \/\/ Gradual speed increase\r\n                \r\n                State.score += Math.floor(20 * State.speed);\r\n                if (DOM.scoreDisp) DOM.scoreDisp.textContent = toBn(State.score);\r\n                \r\n                btnElement.classList.add('btn-correct');\r\n                fireLaser();\r\n                \r\n                setTimeout(() =&gt; {\r\n                    AudioEngine.playShatter();\r\n                    spawnShatterDebris();\r\n                    \r\n                    let praises = [\r\n                        { text: &quot;\u09b8\u09a0\u09bf\u0995!&quot;, voice: &quot;Good job! \u0986\u09b0\u0993 \u0995\u09df\u09c7\u0995\u099f\u09bf \u0985\u0999\u09cd\u0995 \u0995\u09b0\u0964&quot; },\r\n                        { text: &quot;\u09a6\u09be\u09b0\u09c1\u09a3 \u09b8\u09cd\u09aa\u09c7\u09b2!&quot;, voice: &quot;Excellent! \u098f\u0997\u09bf\u09df\u09c7 \u099a\u09b2\u09cb\u0964&quot; },\r\n                        { text: &quot;\u0985\u09b8\u09be\u09a7\u09be\u09b0\u09a3!&quot;, voice: &quot;Awesome! \u09a6\u09c7\u0993\u09df\u09be\u09b2 \u09ad\u09c7\u0999\u09c7\u099b\u09c7\u0964&quot; }\r\n                    ];\r\n                    let praise = praises[Math.floor(Math.random() * praises.length)];\r\n                    \r\n                    showFloatingText(praise.text, true);\r\n                    AudioEngine.speak(praise.voice);\r\n\r\n                    if (State.score &gt; 0 &amp;&amp; State.score % 100 === 0) {\r\n                        State.level++;\r\n                        if (DOM.levelDisp) DOM.levelDisp.textContent = toBn(State.level);\r\n                    }\r\n                }, 100);\r\n\r\n            } else {\r\n                btnElement.classList.add('btn-wrong');\r\n                State.lives--; updateLives();\r\n                State.speed = Math.max(Config.baseSpeed, State.speed - Config.hitPenalty);\r\n                State.obsState = 'crashed';\r\n                \r\n                if(DOM.runner) DOM.runner.classList.add('runner-stumble');\r\n                if(DOM.hitFlash) DOM.hitFlash.classList.add('flash-active');\r\n                \r\n                AudioEngine.playCrash();\r\n                AudioEngine.speak(&quot;\u0989\u09ab! \u09a7\u09be\u0995\u09cd\u0995\u09be \u09b2\u09be\u0997\u09b2\u09cb\u0964 \u0986\u09ac\u09be\u09b0 \u099a\u09c7\u09b7\u09cd\u099f\u09be \u0995\u09b0\u09cb\u0964&quot;, 0.8);\r\n                showFloatingText('\u09a7\u09be\u0995\u09cd\u0995\u09be!', false);\r\n                spawnDust();\r\n                \r\n                setTimeout(() =&gt; {\r\n                    btnElement.classList.remove('btn-wrong');\r\n                    if(DOM.runner) DOM.runner.classList.remove('runner-stumble');\r\n                    if(DOM.hitFlash) DOM.hitFlash.classList.remove('flash-active');\r\n                }, 500);\r\n            }\r\n        }\r\n\r\n        function update(dt) {\r\n            if(!DOM.ctx) return;\r\n            const dtSec = dt \/ 1000;\r\n            \r\n            if (DOM.root) {\r\n                const visualSpeed = Math.max(0.4, 2.0 - (State.speed * 0.4));\r\n                DOM.root.style.setProperty('--road-speed', `${visualSpeed}s`);\r\n            }\r\n\r\n            const moveStep = State.speed * 200 * dtSec; \r\n            \r\n            if (State.obsState === 'approaching') {\r\n                State.obsZ -= moveStep;\r\n                \r\n                if (State.obsZ &lt;= 50) { \/\/ Object hits runner\r\n                    if (DOM.magicTablet) DOM.magicTablet.classList.add('anim-out');\r\n                    State.lives--; updateLives();\r\n                    State.speed = Math.max(Config.baseSpeed, State.speed - Config.hitPenalty);\r\n                    State.obsState = 'crashed';\r\n                    \r\n                    if(DOM.runner) DOM.runner.classList.add('runner-stumble');\r\n                    if(DOM.hitFlash) DOM.hitFlash.classList.add('flash-active');\r\n                    \r\n                    AudioEngine.playCrash();\r\n                    AudioEngine.speak(&quot;Too slow! \u09b8\u09ae\u09df \u09b6\u09c7\u09b7\u0964&quot;, 0.8);\r\n                    showFloatingText('\u09b8\u09ae\u09df \u09b6\u09c7\u09b7!', false);\r\n                    spawnDust();\r\n                    \r\n                    setTimeout(() =&gt; {\r\n                        if(DOM.runner) DOM.runner.classList.remove('runner-stumble');\r\n                        if(DOM.hitFlash) DOM.hitFlash.classList.remove('flash-active');\r\n                    }, 500);\r\n                }\r\n            } else if (State.obsState === 'shattered' || State.obsState === 'crashed') {\r\n                State.obsZ -= moveStep * 3; \r\n                if (State.obsZ &lt; -300) {\r\n                    generateProblem();\r\n                }\r\n            }\r\n\r\n            for (let i = State.particles.length - 1; i &gt;= 0; i--) {\r\n                let p = State.particles[i];\r\n                p.x += p.vx * dtSec; p.y += p.vy * dtSec; \r\n                if(p.type !== 'spark') p.vy += 800 * dtSec; \/\/ Gravity\r\n                p.life -= dtSec * (p.type==='spark'?1.5:2);\r\n                if (p.life &lt;= 0) State.particles.splice(i, 1);\r\n            }\r\n\r\n            for (let i = State.lasers.length - 1; i &gt;= 0; i--) {\r\n                State.lasers[i].life -= dtSec * 6;\r\n                if (State.lasers[i].life &lt;= 0) State.lasers.splice(i, 1);\r\n            }\r\n        }\r\n\r\n        function draw() {\r\n            if(!DOM.ctx) return;\r\n            DOM.ctx.clearRect(0, 0, width, height);\r\n\r\n            \/\/ 1. Draw 3D Jungle Floor Rays\r\n            DOM.ctx.lineWidth = 3;\r\n            DOM.ctx.strokeStyle = 'rgba(16, 185, 129, 0.1)'; \r\n            \r\n            for(let i=-6; i&lt;=6; i+=2) {\r\n                DOM.ctx.beginPath(); DOM.ctx.moveTo(cx, cy); DOM.ctx.lineTo(cx + (i * width * 0.5), height); DOM.ctx.stroke();\r\n            }\r\n\r\n            \/\/ 2. Draw Obstacle (Centered Spiked Wall)\r\n            if (State.obsZ &gt; -200 &amp;&amp; State.obsState === 'approaching') {\r\n                const focal = 300;\r\n                const z = Math.max(1, State.obsZ);\r\n                const scale = focal \/ (focal + z);\r\n                \r\n                const obsW = 400 * scale; \/\/ Width in Center Track\r\n                const obsH = 300 * scale;\r\n                const gx = cx - obsW\/2;\r\n                \/\/ Anchor to ground mathematically\r\n                const groundY = cy + (height * 0.9 - cy) * scale;\r\n                const gy = groundY - obsH;\r\n                \r\n                if (scale &gt; 0.05) {\r\n                    DOM.ctx.save();\r\n                    \r\n                    \/\/ Main Stone Block\r\n                    DOM.ctx.fillStyle = '#1e293b';\r\n                    DOM.ctx.shadowBlur = 20 * scale;\r\n                    DOM.ctx.shadowColor = '#000';\r\n                    DOM.ctx.fillRect(gx, gy, obsW, obsH);\r\n                    \r\n                    \/\/ Detail Inner Block\r\n                    DOM.ctx.fillStyle = '#334155';\r\n                    DOM.ctx.fillRect(gx + obsW*0.1, gy + obsH*0.1, obsW*0.8, obsH*0.8);\r\n                    \r\n                    \/\/ Red Danger Spikes on Top\r\n                    DOM.ctx.fillStyle = '#ef4444'; \r\n                    DOM.ctx.beginPath();\r\n                    for(let i=0; i&lt;5; i++) {\r\n                        let sx = gx + (i * obsW\/5);\r\n                        DOM.ctx.moveTo(sx, gy);\r\n                        DOM.ctx.lineTo(sx + obsW\/10, gy - 60*scale);\r\n                        DOM.ctx.lineTo(sx + obsW\/5, gy);\r\n                    }\r\n                    DOM.ctx.fill();\r\n\r\n                    \/\/ Giant Red 'X' (Danger Symbol)\r\n                    DOM.ctx.strokeStyle = '#ef4444';\r\n                    DOM.ctx.lineWidth = 6 * scale;\r\n                    DOM.ctx.beginPath();\r\n                    DOM.ctx.arc(cx, gy + obsH\/2, obsH*0.3, 0, Math.PI*2);\r\n                    DOM.ctx.stroke();\r\n                    DOM.ctx.beginPath();\r\n                    DOM.ctx.moveTo(cx - obsH*0.15, gy + obsH*0.35); DOM.ctx.lineTo(cx + obsH*0.15, gy + obsH*0.65);\r\n                    DOM.ctx.moveTo(cx + obsH*0.15, gy + obsH*0.35); DOM.ctx.lineTo(cx - obsH*0.15, gy + obsH*0.65);\r\n                    DOM.ctx.stroke();\r\n                    \r\n                    DOM.ctx.restore();\r\n                }\r\n            }\r\n\r\n            \/\/ 3. Draw Lasers\r\n            DOM.ctx.shadowBlur = 20; DOM.ctx.shadowColor = '#10b981'; DOM.ctx.lineWidth = 8; DOM.ctx.strokeStyle = '#10b981';\r\n            State.lasers.forEach(l =&gt; {\r\n                DOM.ctx.globalAlpha = l.life;\r\n                DOM.ctx.beginPath(); DOM.ctx.moveTo(l.x, l.y); DOM.ctx.lineTo(l.targetX, l.targetY); DOM.ctx.stroke();\r\n            });\r\n            DOM.ctx.globalAlpha = 1.0; DOM.ctx.shadowBlur = 0;\r\n\r\n            \/\/ 4. Draw Particles (Debris &amp; Dust)\r\n            State.particles.forEach(p =&gt; {\r\n                DOM.ctx.globalAlpha = Math.max(0, p.life);\r\n                DOM.ctx.fillStyle = p.color;\r\n                DOM.ctx.beginPath();\r\n                if(p.type === 'stone') {\r\n                    DOM.ctx.moveTo(p.x, p.y - p.size); DOM.ctx.lineTo(p.x + p.size, p.y);\r\n                    DOM.ctx.lineTo(p.x + p.size\/2, p.y + p.size); DOM.ctx.lineTo(p.x - p.size\/2, p.y + p.size);\r\n                    DOM.ctx.lineTo(p.x - p.size, p.y);\r\n                } else {\r\n                    if(p.type === 'spark') { DOM.ctx.shadowBlur = 10; DOM.ctx.shadowColor = p.color; }\r\n                    DOM.ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);\r\n                }\r\n                DOM.ctx.fill();\r\n                DOM.ctx.shadowBlur = 0;\r\n            });\r\n            DOM.ctx.globalAlpha = 1.0;\r\n        }\r\n\r\n        function loop(timestamp) {\r\n            if (!State.isPlaying) return;\r\n            const dt = timestamp - State.lastTime; State.lastTime = timestamp;\r\n            if (dt &lt; 100) { update(dt); draw(); }\r\n            requestAnimationFrame(loop);\r\n        }\r\n\r\n        function startGame() {\r\n            AudioEngine.init(); resizeCanvas();\r\n            State.isPlaying = true; State.score = 0; State.level = 1; \r\n            State.lives = Config.maxLives; State.speed = Config.baseSpeed;\r\n            State.totalAttempts = 0; State.correctAttempts = 0; State.startTime = Date.now();\r\n            State.particles = []; State.lasers = [];\r\n            \r\n            if (DOM.scoreDisp) DOM.scoreDisp.textContent = &quot;\u09e6&quot;; \r\n            if (DOM.levelDisp) DOM.levelDisp.textContent = &quot;\u09e7&quot;; \r\n            updateLives();\r\n            if (DOM.overlay) DOM.overlay.classList.add('hidden');\r\n            if (DOM.runner) DOM.runner.classList.add('runner-bounce');\r\n            \r\n            State.lastTime = performance.now();\r\n            generateProblem();\r\n            requestAnimationFrame(loop);\r\n        }\r\n\r\n        function endGame() {\r\n            State.isPlaying = false;\r\n            if (DOM.runner) DOM.runner.classList.remove('runner-bounce');\r\n            if (DOM.magicTablet) DOM.magicTablet.classList.add('anim-out');\r\n            \r\n            const accuracy = State.totalAttempts &gt; 0 ? Math.round((State.correctAttempts \/ State.totalAttempts) * 100) : 0;\r\n            const timeSpent = Math.floor((Date.now() - State.startTime) \/ 1000);\r\n            \r\n            if (DOM.overlay) {\r\n                const title = DOM.overlay.querySelector('.overlay-title');\r\n                const desc = DOM.overlay.querySelector('.overlay-desc');\r\n                if (title) title.textContent = &quot;\u09b0\u09be\u09b8\u09cd\u09a4\u09be \u09ac\u09a8\u09cd\u09a7!&quot;;\r\n                if (desc) desc.innerHTML = `\u099a\u09c2\u09dc\u09be\u09a8\u09cd\u09a4 \u09b8\u09cd\u0995\u09cb\u09b0: &lt;b&gt;${toBn(State.score)}&lt;\/b&gt;&lt;br&gt;\u09b8\u09a0\u09bf\u0995\u09a4\u09be\u09b0 \u09b9\u09be\u09b0: &lt;b&gt;${toBn(accuracy)}%&lt;\/b&gt;`;\r\n                DOM.btnStart.textContent = &quot;\u09aa\u09c1\u09a8\u09b0\u09be\u09df \u09a6\u09cc\u09dc\u09be\u0993&quot;;\r\n                DOM.overlay.classList.remove('hidden');\r\n            }\r\n\r\n            if (window.GameController &amp;&amp; typeof window.GameController.saveScore === 'function') {\r\n                window.GameController.saveScore(State.score, timeSpent, { level: `Day3-TempleRun-Lvl${State.level}`, accuracy: accuracy });\r\n            }\r\n        }\r\n\r\n        DOM.cores.forEach(btn =&gt; {\r\n            if (btn) {\r\n                btn.addEventListener('pointerdown', (e) =&gt; {\r\n                    e.preventDefault(); handleAnswer(btn);\r\n                    if(navigator.vibrate) navigator.vibrate(15);\r\n                });\r\n            }\r\n        });\r\n\r\n        if (DOM.btnStart) {\r\n            DOM.btnStart.addEventListener('pointerdown', (e) =&gt; { e.preventDefault(); startGame(); });\r\n        }\r\n\r\n        resizeCanvas(); draw();\r\n    };\r\n\r\n    if (document.readyState === 'loading') {\r\n        document.addEventListener('DOMContentLoaded', initSimulator);\r\n    } else {\r\n        initSimulator();\r\n    }\r\n})();&lt;\/script&gt;&lt;\/body&gt;&lt;\/html&gt;\" sandbox=\"allow-scripts allow-forms allow-same-origin allow-pointer-lock\" allow=\"fullscreen; accelerometer; gyroscope\" allowfullscreen><\/iframe>\n        <\/div>\n    <\/div>\n    <script data-cfasync=\"false\">\n    (function() {\n        var wrap = document.getElementById('qsh-27048-117');\n        var btn  = document.getElementById('fs-btn-qsh-27048-117');\n        if (!wrap || !btn) return;\n        btn.addEventListener('click', function() {\n            if (!document.fullscreenElement) {\n                if (wrap.requestFullscreen) wrap.requestFullscreen();\n                else if (wrap.webkitRequestFullscreen) wrap.webkitRequestFullscreen();\n            } else {\n                if (document.exitFullscreen) document.exitFullscreen();\n            }\n        });\n        document.addEventListener('fullscreenchange', function() {\n            if (document.fullscreenElement === wrap) {\n                btn.classList.add('is-active');\n                btn.querySelector('span').textContent = 'Exit';\n            } else {\n                btn.classList.remove('is-active');\n                btn.querySelector('span').textContent = 'Expand';\n            }\n        });\n    })();\n    <\/script>\n    \n","protected":false},"excerpt":{"rendered":"<p>\u09ae\u09be\u09a8\u09b8\u09bf\u0995 \u0997\u09a3\u09bf\u09a4\u09c7\u09b0 (Mental Math) \u09a4\u09c3\u09a4\u09c0\u09df \u0995\u09cd\u09b2\u09be\u09b8\u09c7 \u09a4\u09cb\u09ae\u09be\u09a6\u09c7\u09b0 \u09b8\u09ac\u09be\u0987\u0995\u09c7 \u09b8\u09cd\u09ac\u09be\u0997\u09a4\u09ae! \u09aa\u09cd\u09b0\u09a5\u09ae \u09a6\u09c1\u0987 \u09a6\u09bf\u09a8 \u0986\u09ae\u09b0\u09be \u09e7-\u0985\u0999\u09cd\u0995 \u098f\u09ac\u0982 \u09e8-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997 \u09a8\u09bf\u09df\u09c7 \u0995\u09be\u099c \u0995\u09b0\u09c7\u099b\u09bf\u0964 \u0986\u099c \u0986\u09ae\u09b0\u09be \u0986\u09b0\u09c7\u0995\u099f\u09c1 \u09ac\u09dc \u099a\u09cd\u09af\u09be\u09b2\u09c7\u099e\u09cd\u099c \u09a8\u09c7\u09ac\u0964 \u0986\u099c \u0986\u09ae\u09b0\u09be \u09b6\u09bf\u0996\u09ac \u09b6\u09a4\u0995\u09c7\u09b0 \u0998\u09b0\u09c7\u09b0 \u09ac\u09dc \u09b8\u0982\u0996\u09cd\u09af\u09be\u0997\u09c1\u09b2\u09cb\u0995\u09c7 (\u09af\u09c7\u09ae\u09a8: \u09e9\u09e8\u09ea + \u09ea\u09eb\u09e9) \u0995\u09c0\u09ad\u09be\u09ac\u09c7 \u0996\u09be\u09a4\u09be-\u0995\u09b2\u09ae \u099b\u09be\u09dc\u09be\u0987 \u09b8\u09ae\u09cd\u09aa\u09c2\u09b0\u09cd\u09a3 \u09ae\u09be\u09a8\u09b8\u09bf\u0995\u09ad\u09be\u09ac\u09c7 \u09af\u09cb\u0997 \u0995\u09b0\u09be \u09af\u09be\u09df\u0964 \u09e8-\u0985\u0999\u09cd\u0995\u09c7\u09b0 \u09af\u09cb\u0997\u09c7 \u09a4\u09cb\u09ae\u09b0\u09be \u09af\u09c7 \u0986\u09a4\u09cd\u09ae\u09ac\u09bf\u09b6\u09cd\u09ac\u09be\u09b8 \u09aa\u09c7\u09df\u09c7\u099b\u09cb, \u09a4\u09be\u0995\u09c7 \u0995\u09be\u099c\u09c7 \u09b2\u09be\u0997\u09bf\u09df\u09c7 \u0986\u099c [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-27048","post","type-post","status-publish","format-standard","hentry","category-mental-math-tricks"],"_links":{"self":[{"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/posts\/27048","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/comments?post=27048"}],"version-history":[{"count":5,"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/posts\/27048\/revisions"}],"predecessor-version":[{"id":27054,"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/posts\/27048\/revisions\/27054"}],"wp:attachment":[{"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/media?parent=27048"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/categories?post=27048"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/qsh.in\/boards\/wbbse\/wp-json\/wp\/v2\/tags?post=27048"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}